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PORTFOLIO

Unlocking Inspiration: Journey Through My Portfolio

Harmony VR

Virtual Apprentice

HarmonyVR, born from Virtual Apprentice's vision, represents a groundbreaking approach to Implicit Bias training. This application is crafted to help employees identify their unconscious biases without human intervention and furnish employers with measurable training outcomes. As the VR Creative Strategist, I led the entire conceptualization and design of this innovative application, steering its development and contributing to its market launch strategy. Having achieved a successful Proof of Concept (PoC), we've now transitioned into the dynamic phase of product development.

PEIRAMA - PIPETTE TRAINING

BioTechnical Institute of Maryland, Inc. 

Peirama emerges as a pipette training solution, meticulously crafted by the team  at Virtual Apprentice for the esteemed BioTechnical Institute of Maryland, Inc. (BTI). Under my conceptualization and design, Peirama is currently in its developmental phase, aimed at furnishing learners with an immersive alternative to conventional in-person sessions. Within this Virtual Reality realm, students engage with comprehensive lessons and exercises, mirroring real-world scenarios. The curriculum encompasses an array of topics, encompassing diverse components, uses, functions, and proper methodologies associated with pipette utilization within laboratory settings. 

PEIRAMA - TRYPSINIZATION

BioTechnical Institute of Maryland, Inc. 

This particular segment within our learning platform, Peirama, was crafted exclusively for the Biotechnical Institute. It serves as an introduction for students to the intricate process of trypsinization. This laboratory technique is widely employed to detach adherent cells from the surfaces of culture dishes or flasks. Within this module, students gain insight into utilizing diverse pipetting techniques safely within a biosafety cabinet, actively engaging in practicing the precise methods of trypsinization. The curriculum involves hands-on tasks encompassing fluid aspiration and dispensing, cell washing, and the observation of cell detachment.

WAYFARER

XRTERRA - Student Project

Architecture serves as a reflection of the era in which it exists, capturing the spirit of its time. Wayfarer was conceived as a means to deeply engage users in the treasure trove of historical architectural knowledge. . The prototype you're currently viewing offers users an immersive glimpse into the evolving landscape of New York City, showcasing the area that is now occupied by the magnificent WTC station designed by Calatrava

The application uses a 360 image to immerse users and consists of a gamified questionnaire in conclusion to engage users. This academic project was the brainchild of a team with me as the principal designer and developed by two developers.

POE MUSEUM - WEBXR

Edgar Allen Poe Museum - Richmond ,VA.

n the year 2023, Richmond's Edgar Allen Poe Museum commemorated a century of its existence with fervor. In honor of this monumental milestone, the museum embarked on an ambitious endeavor—to create an immersive webXR platform that would serve as a digital extension of their legacy. This visionary project unfolded across two distinct phases, and I had the privilege of contributing as a consultant VR Designer.

In the inaugural phase, my creative endeavors took form in the meticulous design and modeling of an authentic replica of the physical museum, a glimpse of which can be seen here.

The culmination of this ambitious journey will undoubtedly contribute to the museum's rich legacy, offering visitors a novel and immersive perspective on the world of Edgar Allen Poe and his indelible impact on literature and culture.. Visit the museum using the Password : eap

KINDLING - VR GAME

XRTERRA - ACADEMIC COURSEWORK

Within the framework of the XR Terra designer course, our team embarked on a collaborative journey to conceive and actualize a Virtual Reality game tailored for the Oculus platform. Serving as the designated designer, my role encompassed the intricate task of conceptualizing and crafting the game's immersive realm.

Marking my inaugural foray into the realm of Virtual Reality, this endeavor presented an enriching learning experience that propelled my skills to new heights. The design process yielded a captivating array of distinctive elements, notable among them the imaginative creation of terrain adorned with surreal bioluminescent textures, as well as the innovative application of visual effects to conjure ethereal orbs.

NATURE TRAIL

ENVIRONMENT DESIGN

Within each VR endeavor, the immersive landscape to which the player is transported stands as a pivotal factor, fundamentally shaping the player's encounter. The construction of this particular terrain served as an instructive tutorial, elucidating the process of crafting visually stunning landscapes within the Unity framework. 

The journey of creating these terrains within Unity posed its own set of challenges. Among these, addressing the persistent pink shader issues emerged as a primary concern. Furthermore, meticulous attention was devoted to curbing the potential for texture and element saturation, which could otherwise hinder the seamless and lag-free VR experience that players seek.

If the allure of this nature walk piques your curiosity, a click below will unveil the intricate artistry that went into its creation.

ART GALLERY 

XRTERRA - ACADEMIC COURSEWORK

Modern art museums serve as dynamic hubs, reflecting the evolution of societal values, ideologies, and innovation through contemporary artistic expression. They challenge conventional norms, provoking thought and encouraging discourse on pressing issues, serving as catalysts for social change and reflection. These institutions redefine boundaries, offering diverse perspectives that prompt introspection, fostering a deeper connection between art, society, and our individual experiences. Crafted in unity, this interactive art museum offers visitors an encounter with futuristic modern art that transcends the confines of realism. The tranquil exhibition of art delves into the fourth dimension of spacetime, providing visitors with the serenity of art from their preferred location through the immersive experience of virtual reality.

2025 Aishwarya Balagopal

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